package events
{
	import flash.events.Event;
	
	public class GameEvent extends Event
	{
		public static const VALUES_COMPLETE:String = "Values Complete";
		public static const RESOURCE_COMPLETE:String = "Resource Complete";
		public static const ITEM_CALL_SELECT:String = "Item Selected";
		public static const ITEM_CALL_MENU:String = "Item Call Menu";
		public static const ITEM_CALL_EQUIP:String = "Item Call Equip";
		public static const ITEM_CALL_INSTALL:String = "Item Call Install";
		public static const ITEM_CALL_CONNECT:String = "Item Call Connect";
		public static const ITEM_CALL_UNINSTALL:String = "Item Call Uninstall";
		public static const ITEM_CALL_INCREASE:String = "Item Call Increase";
		public static const ITEM_CALL_SELL:String = "Item Call Sell";
		public static const ITEM_CALL_BUY:String = "Item Call Buy";
		
		public function GameEvent(type:String)
		{
			super(type, false, false);
		}
	}
}